Reviewed · KRAKOW TOURS
Great fun in GOjump Kraków-Mateczny Trampoline Park – 2 hour ticket
GOjump Kraków-Mateczny is less a simple trampoline session than a full indoor playground for people with energy to burn. Across 2,000 square meters, you can move from a giant trampoline arena to foam pits, stunt airbags, a battle beam, dodgeball, dunk zones, and even a Tarzan rope jump. The range of attractions is the main draw.
I like the friendly, hands-on start, with a warm-up, safety briefing, and trainers ready to explain first jumps or bigger tricks. I also like the practical setup: it is close to Kraków’s center, has free parking, lockers, changing rooms, and a JumpBar for coffee and refreshments. The main caution is that the booking details describe a two-hour ticket, while the included service says one hour, so confirm your exact session length before paying.
GOjump Kraków-Mateczny at a glance

- More than 15 activities: Move beyond standard trampolines with foam pits, airbags, dodgeball, a battle beam, rope jump, and dunk zones.
- A structured start: Arrive 20 minutes before the hour for changing, jumping socks, lockers, warm-up, and safety instructions.
- Useful for families and groups: Children over four can participate, with special supervision and consent rules for younger jumpers.
- Easy city break addition: The park is a short distance from Kraków’s center, near public transport, with free parking.
- Good recovery facilities: The JumpBar and mezzanine offer coffee and food after the session, although changing-room cleanliness may vary.
- Check the duration carefully: The advertised experience is described as two hours, but the included ticket information says one hour.
A high-energy stop near Kraków’s center

You do not need to plan a full day around GOjump. The park is close enough to Kraków’s center to work as a break from museums, sightseeing, or rainy-day wandering. It is near public transportation, and free parking makes it convenient if you have a car.
The venue covers about 2,000 square meters, which matters because you are not stuck repeating one basic activity. The attractions are spread across different areas, so you can switch from ordinary bouncing to something more playful or competitive. One minute you may be practicing a landing in a foam pit, and the next you may be testing your balance on the battle beam.
That variety also helps mixed groups. A confident jumper can try tricks or stunt equipment, while a beginner can stay with the main trampoline area and learn at a comfortable pace. You do not need to arrive as an athlete. The staff are there to explain the first steps and help keep the session safe.
The atmosphere is aimed at fun rather than formal training. That said, this is active entertainment, not a quiet attraction. You should expect noise, movement, and a fair amount of exertion, especially if you try to use the full park during your session.
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Arrive 20 minutes early for the hourly session
The jumping session begins on the hour. Arrive about 20 minutes before your scheduled start, even if you already have a mobile ticket. That buffer gives you time to check in, change clothes, buy or put on jumping socks, and store your belongings without rushing.
The anti-slip jumping socks are not included in the ticket price. You can bring your own or buy a pair at the reception counter. This is an easy cost to overlook when comparing the $18 price, so include it in your budget if you do not already have suitable socks.
Once the session begins, the opening routine includes a warm-up and safety briefing. You meet the trainers at this point, and they explain the basic rules before the open jumping begins. I consider this a real advantage, particularly for children and first-time jumpers. A few minutes of instruction can make the rest of the session more enjoyable and reduce careless collisions or awkward landings.
The start is also a useful moment to watch how the park works. You can see where the foam pits are, identify the airbag towers, and decide which areas suit your confidence level. Do not feel pressured to attempt the largest attraction immediately. The park gives you enough choices to build up gradually.
The main attractions, from foam pits to dunk zones
The giant trampoline arena is the natural starting point. It gives you room for basic jumping and simple movement before you try equipment that requires more timing. If you are with children, this is also a good place to make sure they understand how to stop, land, and move around other jumpers.
The two large foam pits are likely to be a favorite for younger jumpers. They offer a soft landing area for basic leaps and more adventurous attempts. The park also has two stunt airbags with jump towers. These are designed for bigger jumps and give confident participants a forgiving landing surface.
A foam pit is not just a soft place to fall. Getting out can take effort, particularly after repeated jumps, so you may find that the session feels more tiring than expected. Take short breaks instead of treating every attraction as a challenge to complete at maximum speed.
The battle beam adds a competitive element. You can test your balance against another person, while the Tarzan rope jump offers a different kind of movement. These attractions are useful for groups because they create simple games, rather than leaving everyone to jump separately.
GOjump also includes walk-on-the-wall dynamic trampolines. This is one of the more unusual options in the park and may appeal to anyone who wants to try something beyond ordinary bouncing. The street-workout and acrobatics area gives stronger or more experienced jumpers room to practice movement and tricks.
For team play, there is a dodgeball pitch. This can quickly become the loudest and most social part of the visit, especially when you arrive with friends or a larger group. The dunk zone lets you combine trampolining with basketball-style shots. You do not have to be a skilled player to enjoy it, since the trampoline gives you extra height and turns a normal basket into a small stunt.
Another attraction is the giant donut glider, which includes a jump onto an airbag. The arcade games add a slower option when your legs need a rest. With so many different activities, the park works well for groups with mixed interests, although the busiest areas may require patience during a popular session.
How long do you really get to jump?
This experience needs one important clarification. It is presented as a two-hour ticket, but the included service states one hour of jumping. The schedule also refers to a jumping session that begins every hour, which may indicate that the actual jump period is organized as a one-hour session.
Do not assume that the $18 price automatically means two uninterrupted hours on the trampolines. Check the confirmation or contact GOjump before booking if the duration affects your plans. The difference is substantial: one hour is a compact activity, while two hours gives you time to try nearly every attraction and still pause for breath.
If your ticket is indeed for two hours, you will have room to explore the park properly. A two-hour visit lets you spend time in the main arena, try the foam pits and airbags, join dodgeball, and return to the attractions you enjoyed most. One hour will feel more like a focused burst of activity, especially after the warm-up and safety briefing.
The supplied price is about $18, which can be reasonable for a two-hour active session, particularly for a family or group looking for indoor entertainment. For one hour, the value depends more on how much you use the park and whether you need to buy socks. The range of attractions helps, but the duration should be clear before you commit.
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Family rules and who will enjoy GOjump most
GOjump can be enjoyed by children over four years old. Children up to seven jump with a parent or guardian on one ticket, so an adult planning to accompany a young child should account for that shared arrangement.
Children up to 13 may use GOjump under the supervision of a parent or guardian. Participants over 13 need signed consent from a parent or guardian, with the required form available through GOjump’s document page.
These rules make the park suitable for family outings, but they also mean you should plan ahead for younger children. An adult may need to stay active on the floor rather than simply watch from the mezzanine. Check the exact supervision requirement for your child’s age before arrival.
The park also suits groups of friends, school groups, birthday parties, and anyone who wants a physical activity rather than another seated attraction. One organized group of 13 children aged five to 12 was able to take part in a workshop, with the staff handling a mistaken arrival time quickly. That suggests the venue can cope with group arrangements, though you should still arrive at the correct time and confirm any special booking details.
Most people can participate, but trampolining is still demanding. If you are not used to vigorous activity, start with simple jumps and take breaks. The trainers can help with technique, but they cannot remove the physical effort involved.
Staff support, food, and the practical side
The trainers are part of the value here. They introduce the warm-up, explain safety, and can teach basic jumps or bigger tricks. You should not expect a private lesson, but the presence of active staff makes the first few minutes less uncertain.
The reception and general staff have been praised for being kind and helpful. That matters at a trampoline park, where families may need help with lockers, socks, timing, or age requirements. The quick response to a group that arrived an hour early is a useful sign of a flexible attitude, although it is still better not to rely on last-minute changes.
After jumping, the JumpBar and mezzanine give you somewhere to recover. Coffee and food are available, and the onsite buffet has been appreciated by families. There are also GOjump-branded items such as shirts, key rings, and temporary tattoos for children.
The less positive practical point concerns the changing rooms and toilets. A strong unpleasant smell in those areas can affect the experience, even when the jumping attractions themselves are enjoyable. Conditions can change, but you should keep this in mind if clean, polished facilities are high on your list.
The lockers and changing rooms are useful, particularly if GOjump is one stop during a day around Kraków. Bring only what you need and leave valuables secured rather than carrying them around the activity areas.
Getting there and fitting it into a Kraków day
GOjump-Mateczny is a short distance from the city center and near public transportation. The availability of free parking is a clear advantage if you are driving, since parking costs can quickly make an inexpensive activity less attractive.
The hourly start makes timing fairly simple. Pick a session, arrive 20 minutes early, and allow extra time afterward if you plan to eat at the JumpBar or let children browse the small selection of branded items.
I would pair GOjump with a flexible part of your schedule, not a tightly timed museum reservation. The exact session length needs confirming, and active children may need time to change and recover afterward. If you are planning a packed day of sightseeing, a one-hour session may fit neatly. If you receive a two-hour ticket, treat it as the main activity for that part of the day.
The mobile ticket is convenient, but it does not replace the need to arrive early. You still need to complete the pre-session steps, and the jumping socks are a separate issue.
Booking value and cancellation terms
At $18, the experience offers good potential value for an active indoor attraction, especially if you receive the advertised two hours and make use of many of the 15-plus areas. Families should add the cost of anti-slip socks if nobody in the group brings suitable ones.
The value is weaker if you expect a quiet, polished leisure center or if your group plans to use only the main trampolines. GOjump works best when you try several attractions and treat the visit as a physical adventure, not simply a place to bounce for a few minutes.
Free cancellation is available when you cancel at least 24 hours before the local start time. Cancellations within 24 hours are not refunded, and changes made inside that window are not accepted. The policy is fair for a scheduled session, but keep your plans firm once you are inside the final day.
Should you book GOjump Kraków-Mateczny?
Book it if you want a lively indoor activity with lots of choice, particularly for children, families, birthday groups, or friends who enjoy playful competition. The foam pits, stunt airbags, dodgeball pitch, dunk zone, and unusual wall trampolines give you more to do than a basic trampoline hall.
I would be more cautious if you dislike crowded, noisy activity centers or need spotless changing facilities. The reported odor in the toilets and changing rooms is the clearest drawback, and the two-hour versus one-hour wording deserves confirmation.
Before booking, verify the exact jumping time, bring or budget for anti-slip socks, and arrive 20 minutes early. If those details work for you, GOjump-Mateczny is a practical way to trade Kraków sightseeing for a few hours of exercise, laughter, and soft landings.
FAQ
Where is GOjump Kraków-Mateczny located?
GOjump Kraków-Mateczny is in Kraków, a short distance from the city center. It is near public transportation and offers free parking.
How long does the ticket last?
The experience is promoted as a two-hour ticket, but the included ticket information states one hour of jumping. Confirm the exact duration with GOjump before booking.
How early should I arrive?
Arrive 20 minutes before the session begins. This allows time to change, put on jumping socks, store belongings in the lockers, and attend the warm-up and safety briefing.
Are jumping socks included?
No. Anti-slip jumping socks are not included. You can bring your own or buy them at the GOjump reception counter.
What are the age and supervision rules?
Children over four can participate. Children up to seven jump with a parent or guardian on one ticket, while children up to 13 need parent or guardian supervision. Participants over 13 need signed consent from a parent or guardian.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the start are not refunded.
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